The game is available for the Playstation 3 (via PSN), Xbox 360 via Xbox Live) and GFWL (via GFWL Marketplace) and PC (via Steam or Disc).
This article contains spoilers about in-game events, characters or other storyline related content.
Read at your own discretion, spoilers may remove the surprise from the campaign.
The Campaign of Section 8: Prejudice takes place a short time after the Outer Rim War, in which the 8th Armored Infantry Division and accompanying USIF forces dealt the rebel Arm of Orion a fatal blow, but left many questions unanswered.
Detailed information on the 8th Armored's struggle against the continuing ARM threat and a new, and far more dangerous enemy, can be found in the Spear Crisis.
Section 8: Prejudice has 4 modes to play in multiplayer.
The goal of Conquest is to be the team that gains the winning amount of points, 1000 on official servers, in the shortest amount of time. You can gain these points by killing enemy players, completing Dynamic Combat Missions, capturing Control Points, and assisting in killing. Servers can have bots on, which will cause bots to fill in any vacancies in a team if human players leave or join the other team. Conquest will attempt to balance itself out by moving players from one team to another if the teams have different amounts of human players.
Swarm mode is a take on Gears of War's Horde mode, a gametype that is quickly becoming a common counterpart to competitive modes. Swarm begins when a player captures the Control Point. If the singular Control Point is captured by the enemy bots, then the players fail the mission. As the game goes on, the bots get progressively stronger, going from lowly Infantry to the dreaded Crimson Guard, enemies who can take almost as much punishment as the player on higher levels. Swarm mode has 2 Dynamic Combat Missions, VIP and Recovery.
Assault was released on May 12, 2011. It is based around one group defending control points, while the other seizes them. When a control point is captured, it remains captured and cannot be taken back for the remainder of the round. Each side takes turns defending and attacking, and the team that captures all CPs fastest wins. If neither team captures all CPs, than the team who had the most will win. There are no Dynamic Combat Missions in Assault mode. If both CPs are taken by one team, then the other team attempts to take both CPs in the same amount of time in the next round.
In Skirmish, players only earn points by killing the enemy team and completing Dynamic Combat Missions much like in Conquest mode, with the exception being that control points are locked and serve no purpose. Thus, Skirmish has a stronger focus on a deathmatch scenario rather than one focused more on strategy.